

New and existing town events are easily moddable, though you will have to work with existing mechanics, as new ones cannot be added.Dungeon generation is largely controlled by a few variables linked to hardcoded parameters, but quest generation is a tad more available to mod.Loot tables can be added and modified with ease.New and existing afflictions/virtues can be modded.


New locations cannot be added in, but existing ones can be modified.New and existing monsters can be added or modded.Limiting supply items to certain classes or scenarios is currently not possible. Many current supply effects are hardcoded, but new ones can be added with general ease.Only a small handful of effects are hardcoded and inaccessible by modders. Most buffs and effects are available to tinker with.It is very possible to create completely new classes with their own artwork, animations, and skills. More specific info on areas of the game can be found in their respective guide section. This is a list of general parts/mechanics that can be modded.
